Introduction Gaming technology is moving beyond pure entertainment, redefining how people interact, build digital communities, and learn.
Debunking the “Is VR Dead 2025” Myth The Persistent Question of VR’s Relevance. It feels like every year, someone asks if ...
Meta’s Reality Labs is offering a rare glimpse into the future of virtual reality, unveiling new research prototypes that push the boundaries of what VR headsets can do. Similar to when the brand has ...
Overview Gaming has evolved from pixelated arcade screens to immersive VR worlds, powered by AI, cloud technology, and global online connectivity.From classic c ...
Delray Beach, FL, Dec. 19, 2025 (GLOBE NEWSWIRE) -- The immersive VR market is projected to grow from USD 10.1 billion in 2024 to USD 34.9 billion by 2029, registering a CAGR of 28 percent. This rapid ...
As the virtual reality (VR) landscape continues to evolve, the quest for the ultimate immersive experience has never been more intense. With major tech companies throwing their hats into the ring, the ...
These are precisely the questions at the heart of BLUR, a groundbreaking mixed-reality theatre and VR experience now running at the PHI Centre in Old Montreal.
Alexander Slagg is a freelance writer specializing in technology and education. He is an ongoing contributor to the CDW family of magazines. University of North Carolina Greensboro students are ...
Imagine the possibilities of applying extended reality technology to higher education. Instead of sitting through a lecture or reading from a textbook about art history, students could be whisked away ...